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Showing posts with label G322B Film industry. Show all posts
Showing posts with label G322B Film industry. Show all posts

Saturday, 6 April 2013

Case Study: Broken

On Wednesday 27th March 2013, Dixie Linder came into our media lesson to discuss and answer our questions on her recent film 'Broken'. She began by explaining the background of the film:

The film was originally a book by Daniel Clay (real name Nigel Spriggs - changed because the publisher didn't think it sounded interesting enough). The film began by Marco adapting it and BBC films funding it. Originally, they had Colin Firth playing one of the main characters - however, he pulled out at the last minute and they lost £2 million of funding due to this. Eventually they managed to get Tim Roth on board and they could begin casting all the other actors - like Skunk (850 girls were auditioned for this role). They had a small window to get the rest of the money - they recieved the final funding on the Friday and they began work on the film on the Monday.

Media Ownership

  • In the actor's contract was how much they'll get paid, expenses, where they'll be staying - there are rigorous rules about how long they can film, must do certain amount of publicity, must approve all stills (50-75% if there's more than one photo). 
  • The overall cost was £2.2 million but it actually cost around £1.7 to make.
  • They had to defer the money using a recruitment schedule in order to distribute the finance equally and sensibly. 
  • All the directors came from theatre. Originally they wanted £3.8 million for the film. They got BBC Films and BFI turned them down 3 times until the last week where Dixie wrote to the head of the British Institute. 
  • BFI, BBC, Lipsync and Tax Credit - get 18% of the budget back which actually goes back into the film. 
  • They did have an American financier. 
  • They sold 'Broken' to 20 countries.
  • The opening weekend is everything - about 8 films come out every week.
Cross Media Convergence and Synergy
  • Blur did the music for this film.
  • Music was released on iTunes and was sold for £150,000.
  • The film didn't make the money from the iTunes sales though.
  • Got Eloise Laurence to sing at premier.

Technology

  • The main dialogue scenes were structured but the others were just the camera rolling facing the actors.
  • Were going to shoot it in 16mm but used 35mm film for an extra £50,000.
  • Film stock was close to sell by date (short dated film) to save a bit of money.
  • Wanted a grainier picture quality so didn't use digital.
Proliferation of Hardware and Content
  • They competed with other films but it was a short run.
Technological Convergence
  • Charles Gant - editor of Heat - writes article on winners and losers of British Film and tweeted about 'Broken's' "strong comeback". 
  • Shortcuts (newspaper on tube) is read by 700,000 people per day and they got a good review from it. 
  • Gaurdian didn't like the film - gave it a bad review. Dixie thought this was unfair because newspapers should support the film.
  • They used new media - Stephen Fry tweeted about the film to his £5.5 million followers. However, Dixie wasn't sure if this helped. 
Targeting of Local and Global Audiences
  • Originally they didn't like the poster - had to find images from the film and couldn't get it right. 
  • Market for women in their 30s after a Market Screening (survey after the film) told them these people liked it best.
  • Had Tim Roth on the poster for the older generation. 
  • They had a hard time finding the market audience after the film was released as they couldn't get people to go and see the film. 
  • They believe word of mouth is the best way to get your film heard about. 
  • Publicity is key - actors have a publicist and the bigger the actor the bigger your film will be. 
  • They got Tim Roth on Jonathan Ross.
  • Got Eloise to sing at the Cannes Film Festival to attract audience and media attention. 

Saturday, 23 March 2013

Technology

1) Why have attendances increased?
One reason attendances have increased is due to the recent film developments such as HD, IMAX, 3D and high frame rate. These developments enhance the audience's experience and allow for more technologically advanced films to be released - thus increasing the amount of people attending the cinema.

2) What is DFP and the VPF?
Digital Funding Partnership - many UK cinema operators aren't able to get the funding to convert their cinema to digital technology. The DFP creates an opportunity for many small and medium sized cinema oporators to be able to do this - it was established with the UK Film Council's support and has continued to work with the BFI.
Virtual Print Fee - where a film distributor subsidises the purchase of digital cinema projection equipment for the film exhibitor to use at film premiers. A fee is paid per movie booking - this is so studios can redistribute the savings when using digital distribution as opposed to film print.

3) What may happen to those who don't use the DFP?
Those who don't use the DFP and can't afford to convert to digital technology won't be able to screen the new films that are made specifically for this type of technology. Smaller cinema chains could end up going bust because of this and the larger chain cinemas will grow.

4) What problems face 'alternative content'?
Delivery on content via satellite has allowed cinemas to show 'alternative content' like the opera, ballet, theatre, music and sporting events. Cinema's would face the issue of gaining the rights (BBFC Classification Fees) to show the events which is very costly.

1) What are the benefits of 3D films for audiences and the producer?
Cinemas can charge more for a ticket to see a 3D film - increasing their profit and the overall amount of 3D screen instalment in cinemas. In 2005, there were 98 screens worldwide and in 2012 there were 43,000 screens. More 3D films are being released each year and they're earning money. This benefits the audience because more 3D films will be produced which will then provide entertainment for them.

2) What are the negatives of 3D films for audiences and the producer?
Disney re-releases have seen a decline in opening weekend grosses and overall box office. Evidence of this can be seen left where all 5 Disney films (Toy Story, The Lion King, Beauty and the Beast, Finding Nemo and Monsters Inc) have low opening weekend and domestic gross figures. Obviously this is a negative for the producer as they're loosing money but it's also a negative for audiences who aren't able to see new films - just old ones that have been re-released in a different format.



3) What makes a successful 3D film according to Working Title Films?
Working Title believe that if a film is intended to be shot in 3D then it works well - especially for animation as it's "perfect". However, they're not currently working on anything 3D as they sometimes still shoot using film (like in Anna Karenina).

1) What is a prosumer? 
The 'prosumer' is a combination of a producer and consumer - they represent a new category of customers. They are identified as:

  • needing to be connected to family and work anytime, anywhere
  • wanting to use simple solutions
  • being interested in entertainment
  • wanting to access files easily at home and work
  • being mobile and owning several portable devices
  • being frequent internet users at work and home.
2) What are the benefits and negatives of a proliferation of hardware and content?
Downloading from unofficial sources requires new technology - much like piracy. Limewire, Youtube and multiple other online websites allow anyone access to numerous illegal film copies and pirate copies. This is down to the convergence of technology and the affordability to do it - therefore, control is moved from the institution to the audience. As a result, the smaller companies are effected because they aren't able to profit if copies are illegally being made of their films. 

3) How are producers using converged devices to promote and distribute content?
It's easier for films to be produced and distributed due to digital technology being introduced and developed. Convergence refers to the linking of information technologies, media content and communication networks. Direct-to-theatre satellite and internet to distribute have been developing and occur more frequently now when distributing content. Prints are liable to get damaged in transit and transporting them is fairly costly - so having a satellite that transmits the film is fast and easy. Also, another example would be smart phones with apps such as Netflix that can be downloaded. Over the last 10 years smart phones have declined in price - allowing a wider range of people to access the promotional and distributed content. 

Friday, 15 March 2013

Homework: Media Synergy Task

In the film industry, how has one media conglomerate used synergy successfully? 

Film:
Harry Potter started off as a series of 7 novels written by J.K.Rowling. The main narrative follows Harry's ultimate journey of wizardry to defeat Lord Voldemort with his friends Ron and Hermione. Obviously, Harry Potter is a franchise and the narative continues throughout all of the films. Each film grossed different overall amounts:
  • Harry Potter and the Philosopher's Stone = $317,557,891
  • Harry Potter and the Chamber of Secrets = $261,970,615
  • Harry Potter and the Prisoner of Azkaban = $249,358,727
  • Harry Potter and the Goblet of Fire = $289,994,397
  • Harry Potter and the Order of the Phoenix = $292,000,866
  • Harry Potter and the Half Blood Prince = $301,956,980
  • Harry Potter and the Dealthy Hallows (part 1) = $294,980,434
  • Harry Potter and the Dealthy Hallows (part 2) = $380,955,619
Games:
There are 11 Harry Potter video games, 8 correspond with the films and books and 3 are spin-offs. The games are released to coincide with the films and contain imagery and details from the films. It is said that Ea "worked closely" with Warner Brothers to include scenes from the films.
Numberous non-interactive games have been released also such as:
- Cluedo Harry Potter Edition
- Scene It?
- Harry Potter and Lego Harry Potter models
To the right I have taken a screenshot from Google's Shopping tab where I searched 'Harry Potter Games'. Games from varying formats appeared: Xbox, Wii, PSP and PC games appeared with the generic puzzle games appearing too. Many of these games are renditions of games already available with the branding of Harry Potter attached to make more sales to Harry Potter fans. But some are made solely for the purpose of Harry Potter. I don't think the games would be anywhere near as successful without Harry Potter's brand because the creators are engaging the fanbase which will make them more profit as it's a well known brand.
Attractions:
The 'Wizarding World of Harry Potter' in Orlando, Florida is the 7th expansion to be built outside the original Universal Orlando Resort. A recreation of Hogsmead is what the visitors are greeted by, following this multiple shops that are from the books and films can be visited to make them feel as if they're part of the book. As well as this, there are themed rides and restaurants that are "heavily inspired" by their appearences in the books and films. In total, $265 million was spent developing the attraction site, however capacity crowds should see a profit made over time. 
The Warner Bros Studio Tour opened to the public on 31st March 2012. Each visit lasts around 3 hours and they get around 5000 visiotrs a day. Major sets, props and costumes can be seen on the tour. A hotel is expected to open next to the studios but it's unclear whether this will be run by Warner Brothers.

Soundtrack:
Each Harry Potter film has its own soundtrack. The composers for them include: John Williams, Patrick Doyle, Nicholas Hooper and Andre Desplat. The record labels for them include: Atlantic, Warner/Sunset, New Line Records and WaterTower Music. The soundtrack can be purchased on: Amazon, iTunes and other sites such as Play.com and Overstock. Warner Brothers Music Company is the parent company of all of the record labels that are listed above - Warner Brothers are one of the 'big six' media conglomerates. 

Toys:
In terms of physical products, there are many offcial and non-official products that have been released with the Harry Potter brand. Some examples are:
- Harry Potter Uno cards
- Lego Harry Potter
- Harry Potter Top Trumps
- Harry Potter Cluedo
- Harry Potter Scene It
- Harry Potter Action Figures
- Harry Potter dress up clothes

Sources:
http://en.wikipedia.org/wiki/Warner_Bros._Studios,_Leavesden
http://www.warnerbros.com/

Wednesday, 13 March 2013

Crowd Funding: The Future of the Industry?

Online crowdfunding was founded in 2008 and 2009 and has lead to sites such as Indiegogo and Kickstarter that have changed the way grassroots filmmakers approach the public for funding. It has become an increasing necessity for independent filmmakers. This is an important change or the future of film due to the possibility of infinite resources for independent filmmaking.

How might crowd funding affect the 'big six'?
Hollywood studio resources are were "too constricting" for indie filmmaking, meaning that the crowdfunded projects generally engage the public online. This essentially means that closing the gap between Hollywood's resources and independent film is difficult because the two are contradictory. Some big Hollywood names like Bill Johnson (left), Charlie Kaufman and David Fincher have used crowdfunding to raise money for their films - they recognise that it's not only about gaining financially, it's about the small-time investors being people who are going to watch the films. It's their interest that will aid early marketing and possible theatre release. Therefore, smaller independent films have the chance to become possibly as big as the Hollywood films that are released by the 'big six'.

Do you think this method of film financing will allow creativity to flourish or will it reduce the overall quality of film making as an art form?
I believe that crowdfunding will allow creativity to flourish massively because smaller independent companies who might not get the opportunity to release their films to a wider audience can begin to be recognised for their talents. Additionally, I think the film restrictions that the 'big six' cause (i.e. releasing similar films which create specific ideologies and emotions that they can control) will be liberated because they won't have the control that they are used to having. Sometimes a documentary style film can be just as profitable or popular as a mainstream film that is released or re-released. Anna Karenina cost between $750,000-$1,000,000 to shoot per week - a lot more than the $400,000 total cost of Anomalisa, Charlie Kaufman's record breaking crowdfunded film. This goes to show that the audience are willing to donate money towards a project that interests them an that it is a viable was of film financing.

How can a crowdfunded film appeal to global and local audiences?
It provides a blog of the production process in a journal form so that the audience can track how their donation is being spent and how the filming is going. Every Sunday night they do a weekly meetup via Ustream where the local and global audience has a chance to ask questions or say what's on their mind regarding the film. Various "unique perks" are used to keep the audience engaged throughout the making of the film up to it's delivery to the audience. In Bill Johnson's film they included the audience's faces in the opening sequence - the people who donated more money had a bigger picture and vice versa.

Example of crowdfunded film:

'I'm Vlogging Here' will be a 90-minute feature length documentary featuring ShayCarl and the Shaytards and other Youtube vloggers. It's going to explore what Vlogging is, the rise of Youtube creators and how vlogging has changed the lives of vloggers , the viewers and the industry itself.
In their Indiegogo campaign they asked for a minimum of $180,000 to create the film. The cost covers the 6 months of full-time production and an internal cast of Youtubers.
Below a break down of the budget can be seen -  month by month guide. They plan to use the funding for:

  • taxes
  • additional/emergency expenses
  • indegogo's cut
  • scoring/soundtrack
  • sound/colour/editing house
  • food
  • flights/hotels
  • ensurance
  • petrol
  • vehicle rental
  • crew
  • gear rental
They keep the audience engage by offering different gifts to people who donate - the more people donate the better their gift. The perks include:
  • $5 donation - weekly newsletter
  • $10 donation - demand the Shaytards to come to your location
  • $25 donation - onscreen credit
  • $30 donation - online digital download
  • $40 donation - full documentary download
  • $100 donation - signed Shaytards calendar
  • $150 donation - signed blu-ray DVD
  • $300 donation - personalised video from their family to you
  • $350 donation - get to join Shay's running club at Playlist Live
  • $350 donation - get to join Shay's running club at Vidcon
  • $500 donation - Skype date with KassemG
  • $750 donation - talk with Shay and Colette on the phone.
In total they raised $201,989 which is 112% of the original amount that they asked for. This is clear evidence that crowd-funded films work and have the opportunity to become large films with the help of the public. 


Sources:
http://www.guardian.co.uk/film/2012/sep/19/charlie-kaufman-anomalisa-crowdfunding-record
Crowd Funding: The Future of the Industry? booklet
http://www.indiegogo.com/projects/i-m-vlogging-here-youtube-documentary

Friday, 8 March 2013

Hollywood Media Synergy as IMC

A great deal can be learnt from the media synergy strategies that have been developed by Hollywood studio executives in the past few decades. Media products are positioned to promote each other. One form of media synergy is Hollywood's tendancy to make sequals. Theme parks, soundtracks, novel tie-ins and videogames also prove significant and profitable covergent forms.

Hollywood has focused increasingly on developing, greenlighting and marketing mega franchise films. Mark Crispin Miller (1990) is one of the first academics to analyze Hollywood's move from vertical integration (where 2 company's of the same industry but different stages of production come together) to horizontal integration (where a company develops by buying up competitors in the market) and films that are positioned across multiple media platforms for their core value along with "sequelizability" and ability to be cross-promoted with other media texts. Constant media synergy is where everything within a franchise promotes everything else.

In Hollywood terms, a franchise film is any film title that is itself a sequel or a title that has 1 or more sequels that follow from it. Therefore, sequels are the main thing that constitute a film franchise. David Bordwell, noted film scholar, has noticed that sequels began to account for over 25% of the domestic box office in 2003. He refers to the sequel generated revenue only and therefore couldn't factor in the revenue generated by would would become the first title in a franchise later. Examples of this would be Bruce Almighty (Evan Almighty) and Cheaper by the Dozen (Cheaper by the Dozen 2).

Regarding their preceding titles, sequels are thought of as brand-extensions. However, sequels also drive revenues beyond raw box office; the raw box office revenue is regarded as the single best predictor of all follow-on ancillary revenue by media industry scholars. The 6 media conglomerates have become reliant on the increasing extent on sequelized fare. With the increasing diversity on media conglomerates, sequelized block-busters compromise the nucleus that are surrounded by the large media conglomerates and ex-brands (Coke and Nike).
To the right is the 4-S Hollywood Megafranchise Model. Megafranchises include Shrek, LOTR, Indiana Jones and Jurassic Park; all of these have theme park rides, video games, books and soundtracks linked to them (media synergy). Video games directly generate large revenues for the studios and they are a very important form of media cross-promotion with movies. Sequelization itself is a form of cross promotional media synergy.

Not only do the big sets, action, CGI and high production value attract and provide enjoyment to audiences, it increases the megafranchise's brand value. However, the 4 S's won't ensure success - in most megafranchises there is a "glue" holding all the elements together. The economic logic that dominates Hollywood is a specific type which isn't found in other industries except music and fashion.

Wednesday, 6 March 2013

Media Ownership - Does it Matter?

1. What is horizontal and vertical integration in the media industry and can you provide an example? 
Vertical integration: Where an institution has shares or owns each part of the production and distribution process. It allows media organisations to make profit at every stage in the production chain. For example a TV studio might buy up a production company which produces some of its TV programmes.  

Horizontal integration: Where an organisation develops by buying up competitors in the same section of the market. It allows media corporation to reach a wider audience. For instance, one music publisher could buy out another smaller music publisher. 

Source: http://media.edusites.co.uk/article/vertical-horizontal-integration/ 

2. What does Melody (1978) believe happen to the 'media market'?
Melody believes that the 'media market' will be monopolised of ideas by the private entrepreneurs for private profit and economic efficiency. As a result, access to the marketplace of ideas is restricted to only a few people.
25 years ago when this statement was made, 37/1519 cities in the USA had 2 or more daily newspapers. By 2000, the number had decreased and the one newspaper became the national norm. In 1996, the amount of cities with 2 or more dailies declined to 1.3% of all American cities. Less owners have control over more newspapers and their circulation - most of the media have been absorbed by large conglomerates or chains.

3. What does Neuman (1991) believe happens to the media content? Why is this a problem for the audience?
Neuman believes that the media content is "remarkably uniform in content and world-view". So, the messages within the media is constrained due to the direction trying to meet its economic imperatives. This is a problem for the audience because they aren't able to access the full media articles due to there being a constraint on what is available to them.

4. What does Sterling think about the level of research?
Sterling thinks "surprisingly little research has been done - only marginally more than we could draw on two decades ago". He suggests that the research is "assumed", "anecdotal" and suggests results from "ownership changes".

5. What does the media produce according to Gomery (2000)?
According to Gomery the media reproduces a message or ideology that allows the audience to believe people in power and not challenge them. Essentially, this keeps people in their place by making out that it's their advantage and keeping them content as opposed by making them try to 'take their jobs'.

6. The media industry and corporate power form a powerful cartel. What does it do to local cultures (Meier)?
The powerful cartel encourages the spread of certain values (like individualism, egoism and shareholder value). The public sphere is displaced with commercial infotainment, reality shows and trivialised news programmes due to the strong incentives. Local cultures and communities are eroding and a conservative 'common sense' view of the world is strengthening.

7. How have media corporations influenced the law? What impact does this have on new businesses entering the market?
Media conglomerates have gained economic strength, which increased their position in society in order for them to become powerful institutions with a great political power. Large media giants have achieved success in writing media laws and regulations to favour the interests of their corporations rather than the interests of the general public (Bagdikian 2000).

8. What issue does convergence pose for media ownership?
Numerous cross-media ownership rules have been relaxed or disposed with a rise of laissez-faire ideology in European and US parliaments, governments and regulatory bodies.

9. What does FCC believe about programme diversity?
FCC (Federal Communications Commission) believes the programme diversity was neccessary to maximise public service. This means that the greater the number of independent broadcasters, the greater the chances for achieving the desired diversity. Rules were adopted that restrict common ownership of broadcast stations and broadcast stations in combination with other media forms.

Saturday, 2 March 2013

WORKING TITLE TRIP



Media Ownership

What are the problems with 'big media' according to Free Press?
Free Press claims that government officials and corporations have made "corrupt media policy behind closed doors". They state that this has led to "corporate control" over our media, which can only be changed if the public are allowed a say when media policies are made. They have 4 goals to achieve internet freedom:
- to work for "true net Neutrality"
- strong protection for phone users
- public use of public airwaves
- universal access to high-speed internet
Therefore, they have identified these things as problems and are aiming to combat them to ensure freedom for all. In addition to this, they claim that it's easy for broadcast companies to use more free airspace while doing less to serve the public with the aid of lobbyists. So they're not fulfilling the programming needs of the community even though the broadcasters make billions in profit and use the broadcasting airwaves for free.

Summary of 'Is the British Film Dead':
The UK Film Council boasted about the amazing success of British films - however none of these allegedly successful films were British; instead they were made by foreign studios.
Hollywood Accountancy:
This is where Roosevelt launched a propaganda campaign to encourage the American people to call for a war, after he couldn't get the Congress to support him in helping Britain in WW2. Studio moguls agreed to produce anti-German films in return for financial control exemptions. Thus, Hollywood Accountancy.
Some say work is provided for UK film-makers because foreign film distributors assign productions to the UK. Conversely, it has been stated by John Peters that American films are produced here because the British are more obedient and it's 30% cheaper.
Today the Hollywood Six (see left) control 84% of our domestic market; with this and the fact that the French company Pathé controls around 12%, the UK industry is left with about 4% market share. A national film industry doesn't exist until it has at least 20% of its home market - therefore meaning that it's not a national industry in the UK. When JK Rowling was approached to sell the rights to her Harry Potter books she wanted them to go to a British studio but there wasn't one so she sold them to Warner Bros. So they weren't even made by a British studio despite what the UK Film Council says about it's success.
People say that Britain cannot afford to produce such movies like Harry Potter - however, this is not the case because banks are investing billions everyday into different things.
There is a law that if a foreign production company wants an American star they must pay a tariff - this is the star's price multiplied by 3 (a.k.a Working Title rate). It's known as the Working Title rate because Working Title was the first to pay this tariff.

Tuesday, 19 February 2013

Homework: Comment on the technical features in the opening of Anna Karenina.


Essentially, there are an abundance of technical features in the opening of Anna Karenina. The scene opens with the diegetic sound of people talking and a fade in from black to a golden stage. Gold has connotations of wealth and expense - a theme that is continued throughout the opening. The talking is then faded out and a loud non-diegetic orchestral soundtrack begins. Immediately, the audience is made to feel as if they are a member of the audience watching a play because there is an establishing shot of the stage. In the following scene, the camera tracks around a seated and standing character who is holding a red cape. The audience could perceive the colour red to mean danger or violence due to it's connotations; this is emphasised when the standing member places it over the seated member to shave him. At this point the audience still believe that a play is commencing but with time it becomes apparent that it is not a play.

Panning out and tracking movement shots are frequently used in the opening to convey a sense of confusion about the location and what's happening. Significantly, this could be to interest the audience member with some action or, alternatively, to build suspense as to what's happening. In contrast to this however, one thought the editing was relatively slow to begin with and the speed of the jump cuts increased over time. Perhaps this is because more characters were being introduced after time so there were more angles and composition types to shoot. Action match and point of view shots allowed the audience to track a central male character at the outset which aided the smooth flow and continuity of the film opening.

In terms of mise-en-scene, there is a lot to be commented on about the costume, props, set design and colour. It is obvious that the characters are very wealthy due to their costumes - the male character wears a blue suit with a red band (showing he is of great importance) and the female character wears an extravagant purple dress (purple has connotations of Royalty and wealth). Their wealth is also shown in a number of other ways like the props. There are many golden, luxurious-looking items which all signify that the central characters are very wealthy. In addition to this, it is clear that they are from a different origin to the English audience because foreign phrases can be heard in the diegetic speech and the background of the stage setting appears to be a period Russian city. Furthermore, the lighting behind the sheet in the scene with Anna and her son mirrors the effect that young children get when they're telling secrets. Crucially, this could be interpreted as foreshadowing to the secrets that Anna keeps about her adultery in the latter scenes.

Homework: Audiences and Institutions

1) Do you agree with Stewart's point regarding self-determination of audiences? Consider your own media consumption habits and the research you conducted regarding UK cinema audiences using the BFI Statistical Yearbook.
Stewart's point is that 'it has grown increasingly clear that audiences are in fact capable of high degree self-determination in the nature of the responses that they make to the products offered to them'. When considering my own media consumption habits, I would say that I agree with his point regarding self-determination of audiences. It's clear that the audience sometimes go and see films based on their socio-economic background (as found when I researched the BFI Statistical Yearbook); therefore conveying that the audience are able to self-determine in the nature of their response to the film because they are categorising themselves unknowingly as either a wealthy person or not. What's more, their response can be posted on social networking sites (such as Facebook, Twitter or Youtube) or film review sites (Rotten Tomatoes etc). This indicates that they are capable of self-determination because they have interpreted the film with their own views and beliefs and even possibly put themselves into the scenarios that the characters are facing.

2) Hall's idea about audience positioning identifies three ways that audiences can respond to texts. Using your three case studies, identify a preferred, negotiated and oppositional reading and explain your reasons for each case study.
Preferred:
A preferred or dominant reading is where the audience interprets the text "as closely to the way in which the producer of the text intended". In my Wreck-It Ralph case study this can be seen in the "games" section. Essentially, by the young audience member playing the games on the film's website, they are viewing the media in a way that the producer would have wanted.
Negotiated:
A negotiated reading is where "the audience goes through some sort of negotiation with themselves to allow them to accept the way in which the text is presented". This would be evident in my Skyfall case study because the audience may not agree with the violent themes but they can adjust their viewpoint to get the most out of their viewing.
Oppositional:
An oppositional or resistant reading is where "the user of the text finds themselves in conflict with the text itself due to their beliefs or experiences. Although none of my case studies fit this reading, an example in a soap opera would be where a woman is having an affair with a man. This is adultery and would encourage a resistant reading in a person whose beliefs and culture don't accept adultery.

3) Audiences can respond to texts in a variety of ways. Gender, situated culture and cultural experiences can all affect how we consume a text. Think about your case studies and your own personal media consumption habits.
a) How can your gender affect how you respond to a text?

Essentially, the fact that I am a female can alter how I respond to a text rapidly. Tradition and stereotypes mean that women are often perceived as being more emotive towards certain themes and topics such as death and narratives involving children. In light of this, they may find a sad text to be more sad because they are a female than a male - who is experiencing the film at the same time and place. Conversely, it can also mean that a film that is gender biased towards males (where females are irrelevantly sexualised), would evoke a more annoyed, jealous and angry response from women because they feel that women should fit into the stereotypical mould that society has built for them.
b) Why would  you choose to go to a cinema (situated culture) as opposed to watching a film at home?
A cinema can offer an experience to a viewer - like an event or a trip out. This is appealing to many audience members because it means they are able to get out of their house and do something. It has been said that the atmosphere in an auditorium full of people who are experiencing the same emotions during a film (laughing, crying, being scared), is enough to make people choose to go to a cinema. Despite an advance in technology meaning that people are able to get the 'cinema feel' at home with surround sound and wide screen TVs, the event-feeling isn't felt because they know that they're in their own home. What's more, it can often be cheaper for an individual or group of people to view a film in the cinema than pay for all the DVD equipment and DVDs at home.
c) Can you think of a text where you gained 'cultural knowledge' which shaped your expectations? Was that part of the reason why you chose and enjoyed that text?
 One text that I gained 'cultural knowledge' from is Slumdog Millionaire. It shaped how I perceived the slums in Mumbai through the main character's life events. I believe this was part of the reason why I chose and enjoyed the text because I was able to learn something while I was being entertained.

4) How do converged websites apply to Gauntlett's idea of a 'pick and mix' audience?
A 'pick and mix' audience is where the audiences use the text by ignoring some aspects and choosing the aspects that suit them at the time. Each time the audience play or search on the internet they might 'pick and mix' a different menu which is aided by the flexibility of the various formats to do this.

5) To what extent do you believe in the effects model and the uses and gratifications model?
The uses and gratifications model assumes an active audience and emphasises what the audience does with media texts as opposed to what the media does to the audience. Blumler and Katz disagreed with the earlier theories which placed the audience as a passive, easily influenced mass - this is why this theory suggests individuals and social groups use the texts in different ways (no longer making them a passive receiver).
Personally, I believe this model is correct in some ways but has faults. Clearly, different groups and individuals will respond to media texts in different ways because of their certain beliefs and ideals. However, I do believe that the majority of the audience are easily influenced because advancing distribution and promotion techniques allow the film to be instantly publicised to the world. Similarly, in the film itself it is easier to influence the audience due to the cultural, gender, age (etc.) that exist today.

6) McQuail believes audiences use texts for 4 different reasons. Can you identify these features in the marketing materials from your case studies?
- Entertainment and diversion - as a form of escape from the pressures of everyday life. An example of
  this from the marketing materials in my case study of Wreck-It Ralph would be the games section on
  the website. It would enable the audience to play the game (either before or after watching the film)
  and relieve tension and escape from the pressures of everyday life.
- Personal Relationships - identification with characters and being able to discuss media texts with
  others. My case study of The Perks of Being a Wallflower would be an example of this; the
  characters part of the website allows the audience to identify with the characters and are able to
  discuss the film with other people.
- Personal Identity - the ability to compare your life with that of characters and situations presented in
  media texts. Again, I believe this would link to the case study on The Perks of Being a Wallflower   because the audience members are able to compare their life to the characters and the situations that
  they are in.
- Information/Education - to find out and learn what is going on in the world. I don't think any of my
  case studies' marketing materials particularly demonstrates this feature very well because I didn't
  research materials with a very 'cultural' background. However, it could be said that Sherlock Holmes
  fits into this category because his character has a very British, iconic background.

7) What is audience fragmentation? How has it changed the composition of audiences and the texts that are available to them? Has the internet influenced this in any way?
Audience fragmentation is the term used to describe the ways in which people engage with media and it shows how the idea of audience in the digital era is changing. The ways that convergence, user-created content and social networking have transformed the audience. The composition of the audience is the demographic (age, gender, education level, ect) characteristics and geographic location of the audience members. So audience fragmentation has changed the composition of audiences by allowing all sorts of people to engage with media through convergence, user-created content and social networking. This is all due to the development of technology and the advance in social networking usage. It has changed the texts that are available to the audience because they are able to view a lot more films digitally (through satellite TV, online streaming and downloads) - hence texts are more readily available nowadays than they used to be. The internet has influenced this by producing rolling entertainment and gossip sites that 'break up' the potential audience group.

8) What is 'push' and 'pull' media? How has the internet shaped audience behaviour in relation to 'pull' media?
'Push' media is where producers push films at the audience, who then receive and consume them passively. Oppositely, 'pull' media is where the audience decide what they want to do with the media and access it in ways that suit them. In relation to 'pull' media, the internet has shaped the audience behaviour massively. When big companies like Google and News Corporation purchased DIY media institutions, the sites became more 'corporate' and illegally posted material was removed from sites like Youtube and MySpace. So, illegally downloaded and pirated films have been largely removed from the internet which has shaped the audience to a better behaviour in terms of not breaking the copyright laws.

Monday, 18 February 2013

Case Study: Sherlock Holmes


  • Sherlock's musty image provided a challenge.
    • An iconic British institution but one with baggage. 
      • Wet Sunday afternoons
      • Black and white TV drama
      • Stuffy
      • Old fashioned
    • How could they make it exciting and relevant to 21st century audience?
  • Bringing Sherlock Holmes to a new generation
    • Directed by British director Guy Ritchie
    • Script inspired by original books
    • Starring Robert Downey Jr and Jude Law
    • High octane blockbuster
    • Marketing strategy had to restore Sherlock Holmes' image to its original glory
  • Positioning 
    • Before Bond there was Sherlock
      • British
      • Iconic
      • Unconventional
      • Witty
      • Suave
      • Intelligent
      • Talked About
      • Event Movie
      • Familiar but exciting
      • Action Adventure
      • Blockbuster
      • Franchise
  • Comms (Communtication) strategy has 3 key parts
    • Modernity
    • Confidence
    • Heritage
  • TV advert for online game kick-started campaign 6 weeks from release
    • Brings players together to work as Holmes + Watson - ensured many people's 1st exposure to the movie was in contemporary context.
  • Closer to release, TV ads ran in finals of most talked about programming in the UK.
  • High impact premium outdoor campaign included spectacular digital sites.
  • Iconic London imagery featured in un-missable print placements.
  • Brought modern Sherlock to Baker St Tube station 
    • Bespoke wall tile vinyls juxtaposed new action hero with outdated deer-hunter wearing Sherlock.
  • A Madame Tussauds wax work of Robert Downey Jr as Sherlock, generated fantastic publicity.
  • Released Sherlock audio walk in conjunction with The Guardian, used modern technology to guide people around. 
  • An event level publicity tour and premier. 
  • Awareness and interest tracked well above the norm.
  • Sherlock had surpassed original box office target of £15 million by 73% by 3rd week of release. Result = £26 million. 
  • 744k DVD units bought. 

Wednesday, 6 February 2013

Audience




The Statistical Yearbook states that in 2011, the total size of the UK film audience was estimated to be 5.1 billion people. There were 87 film viewing occasions per person in 2011 (excluding those who are very
young) - this is an average of just over 7 films per month. However, interestingly the majority of these films were viewed on television (77%) and the least amount were viewed in the cinema (3.4%). This could possibly be evidence of the types of people that are watching films or it could be evidence of convergence. In terms of age, the Statistical Yearbook clearly indicates that the age of people attending the cinema is beginning to level out (see chart above). In 1997, the 15-24 age category had the majority of cinema-goers and although that stayed the same in 2011, the 45+ age category has began to catch up with it. 31% of 15-24 year olds and 28% of 45+ year olds attended the cinema in 2011 - therefore clearly conveying the 'leveling-out' of the audience. Additionally, the 25-34 and 35-44 age category have also become quite similar as they had 21% and 20% of cinema-goers in 2011.
Their recent report 'Opening Our Eyes' revealed that there was 'a strong support for British film and filmmaking amongst the British public with comparatively minor variations across age, gender and ethnicity.'
From the table to the left, I can conclude that male cinema-goers are more likely to watch action films like 'Senna', '127 Hours' and 'Captain America'. Conversely, females are more likely to watch films like 'Jane Eyre', 'One Day' and 'Bridesmaids' - perhaps suited for a more female audience. On the other hand, films like the final 'Harry Potter' and 'Pirates of the Caribbean' had a more mixed audience base. This is a clear demonstration of how films are perhaps created and marketed towards a certain gender so that the target audience is very specific. 

Evidently, the table to the right conveys which audiences are suited to which film due to the socio-economic background. AB audiences are at the top end - films such as 'The King's Speech' and 'Jane Eyre' - perhaps this is an indication that films with a more educational/historical background are for an audience with a higher status. Conversely, films such as 'Johnny English Reborn' and 'Fast and Furious 5' are made for a DE audience - on the lower end of the spectrum. 

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How have the audience been constructed for two films?

Disney's Wreck-It Ralph is an animation film made by the Walt Disney Animation Studios in America. The age of the audience would be children under 14 (below the Statistical Yearbook's age figures) and possibly the 25-44 age category. This is because younger children who go to see this film would go with their parent/guardian. One can tell that this film is aimed primarily at a younger audience for many reasons. Firstly, Walt Disney Animation Studios have made other films for children such as Tangled, Winnie the Pooh and Bolt - this suggests that this film would follow their recent animation trends and be for children. Additionally, Disney is conventionally associated with children and children's films - further suggesting that this film is for children. In terms of the actual film, it is about video game characters; this ultimately suggests that is is for the under 14 age category because they are more likely to spend time playing video games as opposed to adults (who lead busier lives and generally don't play as many video games). Similarly, a character in the film 'Fix-It Felix Jr' was one of the most popular 2D platform games ever . It was launched in 1982 - meaning that parents who go to see the film might recognise this character from their childhood. This indicates that Disney wanted to include characters that a younger audience will understand and characters that the parents/guardians will understand. 
The website features simple sections that indicate that the audience must be of a younger age. Characters, Games, Videos and Gallery are 4  simple sections that parents will be able to easily guide their children to so they will be able to play on the website. The simple fonts, colours and layout all suggest that this film is for a younger audience because younger children could still be learning how to read or use the computer (so this simple design is easier for them to navigate).

Significantly, in terms of gender this film could lean more towards a male based audience but there are a lot of areas that would appeal to a female audience. It could be said that the male audience will stereotypically enjoy the video game concept of this film because it is young boys that conventionally play video games. On the other hand, the 'Sugar Rush' game characters - Taffyta Muttonfudge and The Glitch - could appeal to a female audience because of their 'candy' filled, pink and light green setting. The poster (seen below) is a good demonstration of how Disney attempts to
appeal to both audiences - one section has saturated, light, 'girly' colours and the other is similar to a typical male action game. From this poster, one might suggest that Ralph is seen as a character that both male and female cinema-goers will enjoy because he is 'breaking through' the divide between them and he is the focal point of the poster as he's in the middle. When referring back to the Statistical Yearbook, one notices that the only animation film mentioned is The Smurfs. This film was most popular among females (62%)  and 7-14 year olds (42%). Overall, this suggests that this film could appeal to a male audience in this age range. 

The film Gnomeo and Juliet appeared in the AB socio-economic statistics for 2011 with 34% of the film's audience being more top end. So, one could propose that as Wreck-It Ralph is also an animation film, it could match Gnomeo and Juliet and fall under the AB category. Moreover, on the website there
is a 'Shop' section; this could possibly mean that they are targeting their film at a wealthier audience so that they can buy their products. Conversely, the advert below this tab juxtaposes this in a way because the audience can win a 'Samsung Galaxy Note II' - this would appeal to an audience with a lower socio-economic status because they might not be able to afford the phone normally.

I believe that people who watch Wreck-It Ralph will largely be children who are still in school due to the Game theme of the film being aimed at their age. In light of this, the audience may not yet have fully formed values/ideas that they believe in. This film could teach them about the concept of right vs wrong and good vs bad.

Columbia Picture's Skyfall is the 23rd James Bond film to be released. I predict that the age range for this film would largely the 15-44 age category. It wouldn't be lower than this as much because the film is rated a 12A - therefore parents might not allow their children/teenagers to go and see the film if they are 12-14 and if they're younger they won't be allowed in the screening. One can tell that this film is aimed at this age category for many reasons; the first being the monochromatic colour scheme on the website.
The black, white and grey colours are more sophisticated which aid the more adult themes in the film. Similarly, the language used on this site - "consideration", "theatres" and "corporation" - are all fairly complex in their denotations. "Theatres" isn't a common word used nowadays for the cinema but older generations of adults might tend to use this word as opposed to "cinema". Therefore, the film is clearly made for an older audience. What's more the logo of the film (007) has the image of a gun on it. This symbol is repeated in the film poster where James Bond is holding a gun. One could suggest that the use of violence and action in this film would deter many younger cinema-goers (and their parents/guardians) from allowing them to go and see it.

Immediately one assumes that this film is predominantly for a male audience due to the action genre and James Bond's "cool" character appealing to males. Traditionally, the females that appear in his films are overly sexualised to appeal to men; this wouldn't appeal to women due to the possible negative emotions that they might feel towards the model-like actresses. From an early age boys are taught that action scenes and action characters are "cool" and that they should look up to them - hence this film would appeal more to a male audience. When referring back to the Statistical Yearbook, one notices that action films such as Mission Impossible and Fast and Furious were popular amongst males - 77% and 67% of these film's audiences were males. Crucially, these films are of a very similar genre to Skyfall so it could be fair to say that it can be compared to them in terms of audience.

Two action films - Fast and Furious and Johnny English Reborn - were both classed as having a DE socio-economic status with 28% of both film's audience being of this status. This suggests to one that the film could appeal to this audience type. However, Tinker, Tailor, Soldier, Spy had 47% of it's audience being an AB socio-economic status. One believes that this film leans more towards the AB category (the top end) because the website's first tab is the Awards. Essentially, a cinema-goer with a higher regarded socio-economic status would be more interested in the Awards the film has won due to it being a prestigious film. Therefore, the web designers have placed the Awards tab first on the navigation bar in order for the AB audience member to be able to navigate more easily to that page.

It is hard to determine what the audience's characteristics and values might be for this film due to the wide age range of people who it is made for. One might suggest that they have an interest in plots, schemes and violence because James Bond is based on these concepts. However, some might interpret this interest in a negative light, when in reality most audience members will find this interesting because it is in contrast to their personality and lifestyle.


Summit Entertainment's The Perks of being a Wallflower is aimed at teenagers over the age of 13. One decided this due to the age rating of the film; it's PG13 because of the "mature thematic material drug and alcohol use, sexual content including references, and a fight - all involving teens". The film itself involves a cast of somewhat stereotypical teenagers - therefore appealing to a teenage audience because they can relate to the characters.  What's more, on their "Fan Testimonials" section of the website they have multiple testimonials from teenagers writing about how it "really translated to [their] everyday life in High School". Thus, the teenage audience is further shown. Much like the Hobbit website, this site is highly interactive and allows the audience to create their own poster - another sign that this is for a younger audience and not for adults because adults don't tend to have as much time to create posters and play online games as children/teenagers. 

One doesn't think that this film is directed at a particular gender for many reasons. The first is that the main character is a boy (Charlie) whose best friend has died and he's experiencing his first love of a girl (Sam). This narrative could appeal to either audience because males can sometimes relate to how Charlie is feeling and females can relate to how Sam is feeling. Both of these cross over also because the male and female audience can get an insight to what the other person would be feeling in this situation. Additionally, this still taken from the "Gallery" on 
the website clearly conveys a party scene whereby males and females could relate. In a modern day society, it is males and females that host and attend parties so this would be easily relatable for the audience.  In addition to this, the film poster is fairly basic and doesn't appeal to a specific gender. The lime green wall is a neutral colour so both males and females could find the film appealing. When this is paired with the black,
slightly distorted serif font, one could suggest that the overall theme of the poster is fairly neutral which helps when trying to appeal to both a male and female audience. Alternatively, it could be suggested that because there are two males and one female on the poster, they are trying to appeal more to females because they are 'looking' for another female to go on the poster. Although this view is very abstract, one might suggest that some audience members might feel this way and possibly be attracted to the film because of it. The BFI 2012 Statistical Yearbook states that The Inbetweeners film had and audience that 67% of people were 15-24 year olds. Clearly, the genre of the films is very different - The Inbetweeners was a comedy - but both films are based on the lives of teenagers. So, one's previous suggestions could be reinforced with this statistic because it could be said that the films have similar audience members.

When looking through the Statistical Yearbook one notices that it is difficult to estimate where this film would be placed in terms of NRS Social Grade. This is mainly because there are no films similar to this one currently in the results table. So, perhaps one could base my estimate on the actress Emma Watson because Harry Potter and the Dealthy Hallows: part 2 also starred Emma. If this is the case, the film would class as having a higher AB audience share as Harry Potter had 35% of its audience as AB socio-economic members. I do believe that this film could additionally appeal to DE members because of the "mature thematic material" possibly relating to them more due to their different lifestyle. Obviously, this can only be assumed however because this film differs from that of the ones in the Statistical Yearbook.

The audience members for this film would have partially or fully developed views and values due to them being a teenage audience. One might suggest that they have the stereotypical characteristics of a teenager or young adult. They probably have opinions on love, drugs, alcohol and arguments as all of these themes feature in the film. 

Thursday, 24 January 2013

Film Industry - Exhibition

In the Summer of 2007 cinema attendances rose to the highest point in 40 years. Blockbusters and good films brought people back to the cinema. Exhibitors need to move to the digital projection system. They also need good films that capture people's imaginations. In the 21st century they face piracy which is a main problem. Since 1984 multiplex cinemas and good films have driven the rise in cinema audiences. This is because before cinemas were run down with only a single screen. This lead to obstructed views, people being cramped and it being generally unhygienic.

Cinema Location
Older multiplexes were out of town because it wasn't economically viable to put them in the city centre. This meant that they had good parking. Nowadays, this has reversed and the majority of cinemas are in the city centre.
Curzon cinemas are 'niche' exhibitors because they have identified specific audiences and interspersed specialised films (e.g. independent, art house etc). They compete against the major cinemas by finding the 'niche' audience.

Audience
Baby boomers (the older generation from WW2) are an increasing part of the changing audience of cinema goers. 'Film bookers' decide on what films goes where by thinking about the films commercially not by personal preference. Each cinema takes on it's own merit; out of town cinemas are seen to be visited by mostly a younger audience and the in town cinemas used more by a discerning user. Films are booked 3/4 weeks in advance and the decisions are reviewed after the opening weekend of the Monday.
Two years ago Vue did a detailed analysis on customers at various sites called 'mosaic profiling'. This allowed them to identify who their customers are in each area. For example, at one of their London branches they found that they had a large Turkish population so they showed a popular Turkish film which increased their audience members.
It has been found that people usually decide which cinema to go to based on many reasons:
  • Is it easy to get to? (Access/parking)
  • Are the viewing times suitable?
  • Is it an old cinema? (Obstructed views)
  • Do you have to que for a ticket?
  • What is the brand?
The brand of the cinema is actually placed at 7 or 8 in the top 10 list of why people choose to go to a cinema. It has even been found in a poll that 75% of people didn't know the name of the cinema when they left.
Curzon cinemas attempt to differentiate between themselves and their majors by challenging an intelligent film (showing a special screening).
With the arrival of digital projection, sporting events, live concerts and events can be shown in cinemas. 3D is likely to change things because it becomes more of an event/experience. The cinema is almost accessorising it by making it more interesting - and they can charge more.
Digital screen network will help niche exhibitors like Curzon reach a wider audience than their typical 25-45 age range by using tools like the digital screen network. Cinemas are attempting to differentiate themselves from home entertainment by becoming a more event based experience with better quality films. It has been said that people will always want to watch films because people enjoy sharing the experience in an auditorium full of people. Cinemas are an important part of the community.

Thursday, 10 January 2013

THE FILM INDUSTRY

During our viewing of the Film Industry DVD I was able to make notes on the production and distribution roles within the film industry.

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The role of the producer is to find the idea, script writer, director, cast and see the film all the way through. The person in this role is described as being 'in the middle' of the production because they are looking at the bigger picture. Additionally, the producer oversees other aspects of the production such as finance. Two elements that this role entails is to protect the director and make everything possible.
Nick Powell talked about the 4 'blocks' in producing:
  • developing
  • raising money
  • making it
  • taking it to the screen (distribution)
THE IDEA:
It is imperative that to make a worthy script the narrative must be good and well told for the screen. All scripts start with a big idea that poses the question: what is the writer trying to make reference to? Moreover, the script is described as a blue print that inspires the director - so a beginning, middle and end must be established and each of the characters thought about carefully. One importance that is discussed later in the DVD is matching the narrative to a current 'fashionable' topic to increase the popularity of the film. 

THE PACKAGE:
The package is where the director and producer plan who is going to be involved, how they are going to produce the film and how much it will cost; crew, cast and cost. They must find a production team and get the key film makers on board, as well as work out the cost. What's more, the casting of the actors is crucial and often the casting process runs alongside the scheduling process. Finally, 'script development' is the drafting and redrafting of the script about 12-15 times until the director is happy. Elements such as speech, setting and characters are developed and re-developed. 

ATTRACTING INVESTMENT:
UK film producers can go to various places for finance: TV companies (BBC film, Channel 4 etc), regional development funds and a group of 3-10 financiers (people who have invested stocks and shares which then invest into other projects). Typically, multiple partners will be used for a film because they don't 'own enough of the pie' to make crucial changes and control the project - which is what would happen if the film was independently financed. Essentially, they can opt for a co-production deal which is where the producers look abroad for investment - this can be found by searching for companies with previous experience in a particular genre or topic. 

PLANNING:
The producer's role when planning the shooting schedule of the film is to break it down and find what will be the hardest scene to film. For example, this might be a scene with an inhospitable location like on a moving train at night etc. These are usually the scenes that are planned out first because they will take the longest to film and therefore time needs to be allowed for them. They then find people that are on the 'same page' as them and have similar ideas.
The director's 'right hand' is the cinematographer because they have to convey what the producer is thinking whilst still including their own creativity. 

BUDGET:
The budget is significant because the film is based on the finance plan; it affects what the producer can actually do with the film and could restrict them from doing some more expensive things. The budget is broken down into a finance plan table with the cast, location, extras and props which is then filled after the script analysis. This allows everything to be budgeted for accurately and correctly to ensure no money is wasted. 
The 'above-the-line' cost is the creative talent package which pays for things like novel rights, producer, writer, director and the major actors. The 'below-the-line' cost isn't the people driving the sales, it's the people that put together the shoot; setting it up, designing it and photographing it.

AUDIENCE:
Some questions that the executive producer should ask of every film are:
  • Will this be played in a multi-plex or art house?
  • Will this be a local film or played in every cinema in the country?
  • Who are we making this for?
  • Will they pay money to see it?
  • Will the audience cover the cost that it took to make the film?
  • Have we produced something the market place will understand?
The audience is so important because if the film isn't what they want to see or if it doesn't meet their expectations then they will not pay to go and see the film. Ultimately, the profit made from the film will decrease drastically as word will spread that the film isn't worth going to see.

MARKETING:
Marketing is considered a hidden cost because it's not often thought about, despite the large sum of money that goes into marketing. The genre has importance when considering the marketing of the film because particular genres are suited to particular events in the year - for example, Halloween films like Saw and Christmas films like Elf. The 'need to see' is their way of enticing the audience based on the genre, concept and director - these make the audience feel as though they are missing out if they don't see the film. The most significant difference between the USA film industry and the British film industry is the fact that the US producers begin to think about marketing and selling their film from the outset of making their film, however UK producers think about it after the film has been produced.

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The role of the distributor is to bring the film to the market place through the use of a release plan. There are a couple of different ways that distributors can acquire films:
  1. Seek the films out and acquire the rights to them.
  2. Visit film festivals and get the film to be seen by as many people as possible.
MARKETING:
The distributor finds the film's USP - unique selling point - or hook. For example this would be the shark that attacks people in Jaws. Genre is important because the audience need to be able to identify the genre.

TARGET AUDIENCE:
The most frequent cinema goers are 15-24 year olds and families. However, the distributor needs to attract as many people as possible.

RELEASE DATE:
The release date is very important because the film must be released when people have the chance to go to the cinema - like the summer holidays etc. The school holidays are popular because films for a younger audience can be released as they will have more opportunities to visit the cinema during this time. Big franchise films like the Da Vinchi Code and Spiderman are usually made with a release date in mind.

FILM RESEARCH:
Film research happens because a lot of money is spent making the film and they can't risk loosing money that they have spent on it. Essentially, it involves questionnaires being taken by their chosen demographic which aids them in knowing that the film meets the audience's expectations. Test screenings are also used for the distributors to be able to interpret if the film has met the audience's expectations. This then allows the distributors the chance to let the producers, directors and the studios what they need to do to improve the film.

MARKETING BUDGET:
The budget is decided on using a mixture of guess work and experience. However, once the budget is estimated the actual percentage spent on marketing is 25-30%. The marketing budget is stretched as far as it can go.

ADVERTISING/PUBLICITY:
The advertising/publicity side of things involves three main sections:
  • Advertising (media - TV newspaper etc)
  • Promotions (media/radio promotions etc)
  • Production cost
On the other hand, another way to publicise the film is through the premier; if a big name actor appears then they will cause interest.

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THE MARKETING CAMPAIGN:
Distributors often find it hard to get their message to stand out because there are so many marketing campaigns that people will see solely on their way to work - let alone during the day! Some different marketing campaigns can be done through the use of: public relations, the internet, mobile phones, posters etc. But, posters are still the most important marketing tool for a film. Synergy is important because the distributors must create something that the audience can relate to - like bold fonts that are clearly recognisable. It is the public that has to make the connection between the various marketing campaigns.

THE POSTER:
The poster art is vital because it must sell the film topic and genre. The best posters tease the audience by making them aware of the film. A good poster should reveal images that can be known nationally in order for the film to be instantly recognisable.

THE TRAILER:
The trailer is important because it's the public's only exposure to what they'll buy in to when they do to see the film. When they see it before another film in the cinema they are experiencing it in the same format (size, sound and technologies like £D etc) as they will be when they actually see the film - so it could act as a form of persuation.
The three different types of trailer are:
  1. The Teaser (before the production)
  2. The Main one
  3. The Shorter version
The perfect trailer has no dialogue because the visuals should do all the work as the action tells the story. However, it comes down to the mood and tone that should be set; comedies often use voice overs but thrillers/horrora use captions because the voice plays with the mood. Something that's silent has more impact. If the film is in a foreign language no dialogue is used to cover up the fact that it's foreign. This is essentially because they still want people to go and see the film for what it is - instead of miss it because of the hastle to read the captions. 
A TV trailer is different - they use the finished film so that a lot more scenes can be used. The TV spot is always short so they only have 15-30 seconds to get their message across. The information that needs to be included is the film's title, who's in it and when it opens.

DIGITAL/MULTIMEDIA:
There are two basic uses of the internet; the first is the websites that are made for the film. These can generate interest in it. Secondly, the viral campaigns that are made (like games, quizes and videos) can be sent from person to person and thus further increase the film's interest.

PR/PUBLICITY:
You can get free publicity for a film through the written reviews of it in newspapers and magazines; if the review is good the likelihood that people will come and see it is increased. It is important how the film is reviewed generally however - not just by one person.

TRACKING:
They are tracking the public's awareness of the film - the percentage of people aware and if they're interested in seeing it. Advertising Campaigns are usually started 6 weeks before the film is due to come out, two weeks after this the tracking figures come out.
Word of mouth is king because the most powerful persuasion for someone to see a film is for a friend to say 'come and see this film'. The distributors can push all their money into a film but the word of mouth takes over - if people haven't had a good time then they'll spread the word that people shouldn't go and see it. Distributors create a 'buzz' by doing advanced screening programmes - where they show a premier to target audience members - so that they can go and tell their friends about it and spread the word.
The opening weekend's three day figure is very important; Friday is the opening day, Saturday and Sunday follow. If the film hasn't made most of their money back by Monday then the film won't be financially successful. This is why Monday is known as 'make or break' day.